Industrial Evolution

Changelog

2024-08-29

This is everything I've done up to this point in time:
+ Player controller
+ Player inventory
+ Procedural terrain generation prototype, based on amplitude
+ Procedural cave generation prototype
+ World layer generation prototype
+ Temporary tilesets

And this is everything I still have to do regarding the features above:
+ Add different types of soil and stone
* Join the terrain, cave, and layer generation prototypes into one world

Screenshots:

Procedural terrain generation testing